By Juan Rodriguez

1. Use a couple sheets of graph paper and draw the area and
environment. You can include buildings, ridges, hills, trees, bushes, lakes,
etc. After creating area, feel free to use a photo copy machine and use 11x17
paper, and you can blow up a copy of graph paper - gives the players a big view
of the area.
2. Write the story and apply it to the graph paper. The PC's
can't see the details, which will make the game exciting for them in defeating
the enemy.
3. Create a list of NPC (Non-Player Characters that will be in
the War)
4. Divide the number of Non-Player Characters to the number of PC
(Player Characters in the game). If there are 4 PC's, role a D4 for each PC to
get the number NPC encounters. If you have 4 PC's, each one can 1 to 4
encounters. You can increase the die, depending on the number of PC's.
5. NPC's should be numbered accordingly, stats should be written
up (Level, Fighting Abilities, Hit Points, Weapon and Damage Die, Magic, Size
of NPC, and Experience Points.
6. In each encounter, role D6 to see how many NPC's will
attack a player per encounter. Should the PC's finish off the NPC's, start the
next Encounter. The DM (Dungeon Master) should have the Encounters and NPC's
written up for each player - that way the PC's experience these Encounters as
real, and chaotic as battle should feel. DM's who prepare in advance have a
smooth running game and saving you enough time in giving telling story. Keep
this in mind - Don't hold back on the combination of NPC's you use for the
encounters - you want to give the impression to the PC's that this is WAR, and
they can die.

Looks like numbers, percentages, and mechanics for the game, but
if the DM is a great story teller, he or she will make it a great game for the
PC's to talk about for many years. The PC's will love the action, the thrill,
and the story even more. Try it!
Tell us one of your memorable War Scenes?
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